/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/

#ifndef _GAMEPAL_H
#define _GAMEPAL_H

#include "inferno.h"

#define DEFAULT_PALETTE "default.256"
#define MENU_PALETTE		"default.256"

extern char Current_level_palette[FILENAME_LEN];

//load a palette by name. returns 1 if new palette loaded, else 0
//if used_for_level is set, load pig, etc.
//if no_change_screen is set, the current screen does not get remapped,
//and the hardware palette does not get changed
int load_palette(char *name,int used_for_level,int no_change_screen);

extern ubyte last_palette_for_color_fonts[768];

//remap color font & menu background into the current palette
remap_fonts_and_menus(int do_fadetable_hack);

#endif
